Thursday, February 10, 2011

Rockman Nt Warrior Stream Sub

professions for the Feral

I am a full-time engineer and have a second job mining. Here is a list of relevant Professions for the Feral.


engineering

Agile bio-optical Umnietbrille

A very good choice for the feral head. The glasses will people throughout the normal mode of the raid instances. Only in the heroic mode, there is then upgrades. Also interesting are the base. There is really very good gear pieces to choose from.

following gear base stones are available

  • fragile gear = 208 dodge rating
  • Gear Off = 208 championship
  • Polished gear = 208 hit rating
  • precision gear = 208 expertise rating
  • Rigid gear = 208 hit rating

Alchemy

alchemists get a passive ability: mixology. This means that if all the elixirs that can make you do and to be used, the effect of this elixir to about 25% and the duration is increased by 100%. Use one vial, one can also prepare yourself, the effect of each bottle by about 50% and the duration is increased by 100%.

vials of the steel skin = 300 Stamina
(8 fleeting life, 8 ash blossoms, jasmine 8 Shadow)

elixir of deep Earth = 900 Armor = approximately 1.36% effective harm reduction
(2 heart flower)

elixir of mastery = 225 = 5.02% championship bonus
(1 shadow Jasmin, 1 heart flower)

For most fights, the combination Elixir the deep earth + Elisi the championship ahead. For magic-heavy fights, the vial of the steel skin is the right choice.


Earthen Potion = 4800 armor for 25 seconds
(2 storm winds)

Elixir of Naga expertise
= 225 (1 storm winds, 1 Azshara veil)

Elixir of cobra = 225 critical Hit Rating
(1 Azshara veil, 1 ash flower)

elixir of impossible precision = 225 hit rating
(1 ash flower, a heart flower)

Prismatic Elixir = 90 Magic Resistance
(1 ash flower, 1 Gert tube)

Potion the Tol'vir = 1200 motion for 25 seconds
(1 storm winds, 1 Gert tube)


WROUGHT ART

can forge their own armor add additional base seats (+ Enchant Gloves). These bases are neutral places and thus can accommodate any base insulator. Furthermore

can still produce forged belt buckles, which provide another way for the base belt is available. These are not tied to the blacksmith - everyone can benefit.


ENCHANTMENT ART

can enchant his rings. This is natural for the Bears, the endurance Enchantment (60) is the right choice. For the cat can take mobility (40).


Inscription

The savvy inscription watchers can enchant his shoulder improves. Here is the Bears Inscription of Erdprinzen (195 Ausdauer/25 dodge rating) and for the cat Swiftsteel inscription (130 Beweglichkeit/25 championship) available.


Jewelcrafting

jewelcrafting can produce improved base stones, which they can apply only to their own equipment. These gems are there in red, yellow and blue. A maximum of 3 can socket.

  • Tasteful Schimärenauge = 101 Stamina
  • Fragile Schimärenauge = 67 dodge rating
  • Delicate Schimärenauge = 67 Agility
  • Fractured Schimärenauge = 67 championship
  • Smooth Schimärenauge = 67 critical strike rating
  • Solid Schimärenauge = 67 hit rating
  • Precise Schimärenauge = 67 expertise rating

LEATHER PROCESSING

leather processors can produce coins, which they can apply only to their own equipment.

Draconian stamping - can = 130 Agility Agility to Bracer

Furthermore processors produce leather leg armor, which are not bound and thus benefiting everyone - Stamina = 195 Stamina to Bracer
Draconian embossing can.


MINING

Once you reach the mining skill of 525, you get a bonus of endurance increased by 120. This gives about 2095 HP or 2160 HP with paws or SDK.


KÜRSCHNER

Once you establish with skinning a skill of 525, you get a bonus that increases the critical strike rating by 80th They are about 0.45% crit.


Tailoring and Herbalism

need a Feral's now really can not;)








 

 


 

 




 

 


  

 

 

 
 

 

 

 

 

 

 

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