Friday, July 23, 2010

Olcsó és Jó Tech Deck

Riding course was a hit!







From 16 July to 20 July was the first course instead of riding on the farm. Kristina, Sarah and Laura were full of zeal and zest for action there. The school master Streiff completed his part excellently, and even our Oldie Eager (26 years) took Laura's heart especially in the storm.



Thanks Steffi `s strong support of the course was a particularly instructive, and has all involved two-and four-legged friends was great fun.



The ponies could not be missing, so the children wanted as a conclusion a floor work with Max and Moritz, after initial romping on riding proud Dignified and did their work with pleasure with the three girls.



I thank everyone involved for this super nice price!



Wednesday, July 7, 2010

Hairy Testicles Jokes

enchantments for the Feral

are the various possibilities for enchantment the bear and the cat is listed. Decorated in green, the one I prefer.

BEAR

head
  • Arcanum of the Stalwart Protector = 37 Stamina + 20 Defense Rating

Large
shoulder
  • Greater Inscription of the tower = 20 dodge rating +15 defense rating
  • inscription ax = 40 attack power +15 critical strike rating
  • Greater Inscription of the Gladiators = 30 Stamina + 15 resilience rating

cape
  • Major Agility = 22 Agility
  • Mighty Armor = 225 armor

breast
  • Huge Values = 10 values
  • Super Health = 275 health

Bracer
  • Major Stamina = 40 Stamina
  • Expertise = 15 Expertise
  • Large values = 6 values

gloves
  • Major Agility = 20 Agility
  • Expertise = 15 Expertise = 20
  • precision strike rating

belt
  • Buckle = 1 base

pants
  • Frosthide Leg Armor = 55 Stamina + 22 Agility

boots
  • vitality Tuskarr = 15 stamina + slight movement speed increase
  • Great Fortitude = 22 Stamina
  • Superior Agility Agility = 16

weapon
  • Mungo = Opportunity to 120 Mobility and low attack speed increase
  • bloodsuckers does = Below 35% health a healing effect on (see below)
  • Exceptional agility = 26 agility
  • precision = 25 hit rating +25 hit rating

bloodsuckers

A weapon permanently enchant that occasionally "blood reserve" is triggered when you hit an enemy or if you cause bleeding damage. This one is cured, if health falls below 35%. "Blood Reserve collects 360-440 Health per stack, and it can also criteria. Duration = 20 seconds.

"blood reserve" can be stacked 5 times with an internal cooldown of 10 seconds per stack. If the buffer is initiated, all stacks away, but the internal cooldown is not affected.

"blood reserve" has to apply a 50% chance of a stack per attack.

A stack = 360-440 healing
Two stack = 720-880 healing
Three stack = 1080-1320 healing
four stack = 1440-1760 healing
five stack = 1800-2200 healing




CAT

head
  • Arcanum of Torment = 50 attack power + 20 hit rating

shoulder
  • Greater Inscription of the Axe = 40 Attack Power +15 Critical Strike Rating

cape
  • Major Agility = 22 Agility
  • Greater Speed = 23 haste rating

breast
  • Huge values = 10 values

Bracer
  • Greater Assault = 40 attack power
  • Expertise = 15 Expertise
  • Large values = 6 values

gloves
  • Major Agility = 20 Agility
  • Expertise = 15 Expertise = 20
  • precision strike rating

belt
  • Buckle = 1 base

pants
  • Icescale = 75 attack power + 22 hit rating

boots
  • Super agility = 16 agility
  • Icewalker = 12 hit rating +12 hit rating

weapon
  • Mongoose = 120 agility and a low chance Attack speed increase
  • Black Magic = Occasional increase haste rating by 250
  • Berserker = Occasional increases your attack power by 400
  • Exceptional agility = 26 agility
  • precision = 25 hit rating +25 hit rating

Pinnacle Tv Seriennummer

professions for the Feral

Also as Feral you should set a decent job. Here is a list of the individual professions and their advantages.


engineering

The engineering is one of the most interesting and diverse professions in WoW - and also very useful. Engineers can make for themselves different object improvements. They can also create a few special items, available for only some of which they themselves are a few but also for other (eg post box, Jeeves). And they can make of vehicle.

  • Injector Healing Potion = 25% increase in effect
  • Injector Mana Potion = 25% increase in effect

  • Boots Nitro Booster = 24 hit rating + 5 seconds increased movement speed
  • Gloves Hand-Mounted Pyro Rocket = 1654 to 2020 fire damage every 45 seconds
  • gloves hyperspeed accelerators = 340 haste rating for 12 seconds once a minute
  • gloves networked military gain = 885 Armor
  • cape Flexweave = 23 Agility + parachute for 30 seconds
  • helmet thoughts gain bowl = 45 stamina + Apply humanoids every 10 minutes




alchemy

alchemists have the passive talent "mixology". This will give them to any elixir that can make them a bonus of 25% and a prolonged duration of 100%. In each vial, which can make them have a bonus of 50% and a prolonged duration of 100%.

alchemists can also produce "endless bottles" that are never empty. This can even be used in the arena.

  • Endless Healing Potion = 1500 - 2500 Health (1 minute cooldown, 1 per battle)
  • Endless Mana Potion = 1800-3000 Mana (1 minute cooldown, 1 per battle)
  • vials of the North = 47 spell power + 80 + strength 40 attack power




Leatherworking

Leather workers can improve their own bracers with Pelzbesätzen.

  • fur Attack Power = 130 Attack Power
  • fur stamina = 102 Stamina

  • fur fire resistance = 70
  • fur frost resistance = 70
  • fur Shadow Resistance = 70
  • fur Nature Resistance = 70
  • fur Arcane Resistance = 70




Jewelcrafting

Jewelcrafting can be ground even for special gems that you can use only them. A jewel grinder can be a maximum of 3 pieces these precious stones used in a toolkit.

  • Delicate Dragon's Eye = 34 Agility
  • Fragile Dragon's Eye = 34 dodge rating
  • Fractured Dragon's Eye = 34 armor penetration rating
  • Tasteful Dragon's Eye = 51 Stamina
  • Smooth Dragon's Eye = 34 critical strike rating
  • Compact dragon eye = 34 Defense Rating
  • Solid Dragon's Eye = 34 hit rating
  • Precise Dragon's Eye = 34 expertise
  • Reflective Dragon's Eye = 34 haste rating



Blacksmithing

A blacksmith may at its own bracers and gloves, place an additional base install. You can also make belt buckles that provide another base space on your belt, it can use, however, everyone.



Tailoring

Schneider enchantments can install on their own cape. They may also flying carpets woven with which they can float through the world.

  • Schwertwallgarn = increase chance for melee and ranged attacks for 15 seconds, the attack force around 400.



Enchanting

Enchantment Artist able to conjure their own two rings.

  • Ring Charge = 40 attack power

  • ring endurance = 30 Stamina



Inscription

inscription watchers can enchant their own shoulders. They can also have their own "peace stone" produced in the form of a "role of the recall."

  • Master's Inscription of the Axe Attack Power + 15 = 120 hit rating

  • Master's Inscription of the tower = 60 dodge rating +15 defense rating



Herbalism

herbalists have always their own healing spells with it. This is a 3 minute cooldown and heals depending on skill than 5 seconds:

  • Lifeblood rank 1 (Skill 75) = 300
  • Lifeblood rank 2 (Skill 150) = 480
  • lifeblood Rank 3 (Skill 225) = 720
  • Lifeblood rank 4 (Skill 300) = 900
  • Lifeblood rank 5 (Skill 375) = 1200
  • Lifeblood rank 6 (Skill 450) = 3600



Skinning

furriers have a passive ability, permanently increases your critical strike rating. The according to skill it looks like this:

  • Master of Anatomy Rank 1 (Skill 75) = 3 critical strike rating
  • Master of Anatomy Rank 2 (Skill 150) = 6 critical strike rating
  • Master of Anatomy Rank 3 (Skill 225) = 9 spell power
  • Master of Anatomy Rank 4 (Skill 300) = 12 hit rating
  • Master of Anatomy Rank 5 (Skill 375) = 15 critical strike rating
  • Master of Anatomy Rank 6 (Skill 450) = 25 hit rating



mining

mining have a passive ability that permanently increases their health. The according to the skill looks like this:

  • toughness rank 1 (Skill 75) = 3 endurance
  • toughness rank 2 (Skill 150) = 5 endurance
  • toughness rank 3 (Skill 225) = 7 Stamina
  • toughness rank 4 (Skill 300) = 10 Stamina
  • toughness rank 5 (Skill 375) = 30 Stamina
  • toughness rank 6 (Skill 450) = 60 Stamina



first aid

this profession I would not now classified as highly valuable. However, I personally find it easy to have one of geskillt First Aid.



Fishing

Everyone should be able Raider. Fishing is an important job to be food for the raid to erfarmen. The required fish are in the auction house usually very expensive. In addition, it is natural by the way have some nice pets and even a turtle to ride draws from the waters.



cooking

Everyone should be able Raider. Cooking is an important job to be to produce food for the raid. Food is ready in the auction house usually very expensive. A cook can also set up the raid a Fish Feast, from which you can eat all of his colleagues Raid. I personally think of Feral Fish Feast as not so very much.

Tuesday, July 6, 2010

Nikon Coolpix Open Screwdriver

Addons

Here is a list of addons that I use. Colored green are important, the rest is optional.


INTERFACE

ag_UnitFrames

ArkInventory

Bartender

BulkMail

ButtonFacade

FuBar (AtlasFu, ClockFu, DurabilityFu , GearFu , MoneyFu, PerformanceFu)

Prat

SexyMap

CowTip


RAID

Deadly Boss Mods

oRA2

Grid (mana bar, StatusPvP, StatusRaidDebuff )

Clique

Decursive

clas timer

Damage Damage Meter

Blood queen

phoenix style (Sindragosa_IceTombMonitor, raid Achievement; raid lacquer checking)


Allgemein

Atlas

Atlasloot Enhanced

Coordinator

RaitingBuster


IDEA

Aloft

TankadinTps

tank Points

tank totals

Who Tounted

Proculas

SatrinaBuffFrame


CAT

Oval Spell Priority
Download

Monday, July 5, 2010

How Much Are Altima Coupe

The Bear and his aggro

GENERAL

aggro = Is on whether an opponent has become aware
threat (Threat) = Specifies how much he has become aware
TPS (threat per second) = Is produced at wieveil threat per second
DPS (Damage per Second) = Indicates how much is damage per second generated


VALUES

Bärform + 107% Total 207%

the sake of simplicity: x 2

threat to ability:
  • Melee: 2.07 x damage [960 damage = 2000 threat]
  • Mangle: 2.07 x Damage [1600 damage = 3200 threat]
  • Maul: 2.07 x (damage +424) / Anzahl_der_Ziele [2600 or 3100 damage = 6200 threat]
  • Lacerate: 2.07 x (damage + 1031) / 2 [120 damage = 1200 threat]]
  • Lacerate DOT 5: 2.07 x damage / 2 [1000 tick = 1000 threat]
  • Swipe: 2.07 x damage x1, 5 [500 damage = 1500 threat]
  • Faerie Fire Bear: 2.07 x (damage + 632) [1000 damage = 3300 threat]

Crit / ticks naturally increases the aggro.
Maul is the most important producers of aggro.


TPS-ROTATION

Faerie Fire (pull), Maul, Mangle, Lacerate until 5 x ripping on the enemy.
  • Always
  • Maul Mangle on CD
  • 5 x slitting
  • Faerie Fire on CD
  • Swipe as a stopgap
  • slitting the rebuilding of the stack


MACRO


This macro is intended not for the initial aggro build. It is used especially in boss fights to get the demoralizing roar permanently maintained and still get the other skills up. I put crushing on "mouse wheel up" and the macro to "mouse wheel down".
/ castsequence Faerie Fire (Feral), Mangle (Bear) (Rank 5), Lacerate (Rank 3), Demoralizing Roar (Rank 8), Swipe (Bear) (Rank 8) Mangle (Bear) (Rank 5), Lacerate (Rank 3), Lacerate (Rank 3)

Price Of Eyebrow Piercing

Restistenz mechanics

Source: resistance mechanism


GENERAL

partial resistance has a multiplier of 10% ( WotLK before it was 25%)

The formula for calculating the average resistance is:

Average Resistance = resistance / (constant + resistance)

for Level 80 is the constant enemy
400 for Level 83 is the enemy constant of 510 (presumably)


POSSIBLE MINIMUM RESISTANCE:

128 = 219 = 10%

20% 30% 340 = 510 = 40%

765 = 50%


ENCHANTMENT

Arcanum of poison Ward (25) = Knights of the Ebon Blade
Arcanum of Frost soul (25) = The sons Hodir
Arcanum of flame soul (25) = Kirin Tor Arcanum
the fleeting shadows (25) = Agentumkreuzzug

Leatherworking: Fur Lining (Bracer) for Arkan, Frost, fire, shadow, nature (both 70)

Leatherworking: Polar Vest (115) Polar cord (86), polar boots Jewelcrafting (86)

: Titanium Ring of Frost Guard (68)

Enchanting: Cloak of Arcane, frost, fire, shadow, nature (both 20)

alchemy:
Lesser Flask of resistance (50 against all types of magic)
powerful arcane, frost, fire, shadow and Nature Protection Potion (absorbs 4200-6000)


Onyxia 10:
Stormrage Helm (10 Frost/10 shadow)
Runed Ring of Binding (Fire, Frost, Fire, Shadow , Nature of 25)

Onyxia 25:
Stormrage ceiling (10 Frost/10 shadow)
Significant Ring of Binding (Arcane, frost, fire, shadow, Nature for 30)

Virtual Where You Can Give Birth

mitigation, prevention and endurance

MITIGATION

A reduced mitigation tank damage per hit. He does this by means of block rating, block and armor.


PREVENTION

An avoidance tank first tries to get no shock. If an avoidance tank struck the blow harder - but conversely, it is less often beat He does this by dodging and parrying..


ENDURANCE

an endurance tank attaches importance to the largest possible pool to have health to live longer. He achieves this thus, his arms fully interpreted on endurance.


WHAT IS BETTER: Mitigation, avoidance or endurance

We discussed this subject in all relevant forums - and there is no 100% correct answer. Apart from its own state of equipment, it depends with which Boss you have to do it, as the group looks like and the healers.

From the perspective of a healer, it is often the case that mitigation and endurance tanks tanks are easier to keep alive. The reason is that the damage is relatively constant in the tank. In an avoidance tank, it is possible that no damage comes first, and then suddenly 3-4 beats in series.



THE ADVANTAGE OF AVOIDING


  1. avoidance tanks tend to take less overall damage. During the mitigation tank absorbs a certain proportion of the damage, the avoidance tank completely miss the beat. This is especially compared to the endurance tank relevant. A tank will need a lot of stamina and mana healing, while an avoidance tank just take less damage.
  2. There are some fights where the boss deducts a stroke 50% of the health of the tank (sometimes even 80%), no matter how much mitigation or endurance, the fuel tank. It is not possible, the perseverance or Mitigation to screw so high that you survived more than 2 strokes without healing. In this case, mitigation and endurance worthless and the only meaningful value is prevention.
  3. Even in fights where the blows less hard, but are much faster, win very often the avoidance tank. One could say that prevention is all the more meaningful, the faster strikes the boss.
mitigation, prevention and endurance are all important values for a tank. Due to the above observations, I prefer a preventive tank. Although he had a greater chance of dying if the RNG (random number generator) is against him, he has some very important advantages over the mitigation tank and the endurance tank. It may happen that the avoidance tank is more difficult to heal, but he will get less total loss, and if everything goes well, it is extremely easy to keep alive and the healer can save a lot of mana.


A good tank makes a point value of a balanced equipment concept in achieving and lays out his equipment on each boss fight - and I have not a single tank equipment:

  • Boss Tank equipment (on with me avoidance capability)
  • endurance tank equipment
  • aggro tank equipment
  • Trash Tank equipment
  • resistance equipment
  • offensive equipment if you must respec

MACRO

This macro is to avoid (avoidance) from.

/ run ChatFrame1: AddMessage (format ("Total avoidance:% .2 f%%", GetDodgeChance () + 7 + 1 / (0.0625 + 0956 / (GetCombatRating (CR_DEFENSE_SKILL) / 4.91850 * 0.04))))

History On Pope Gosser China

The values for the Feral

Source: Elitis Jerks

The values are for level 80 Ferals the heart of the wilderness, survival of the fittest and have geskillt Improved Mark of the Wild. The values in parentheses are with Blessing of Kings.


STRENGTH

1 strength = 2.37864 attack power in Cat (2.616504)
1 Strength = Attack Power in Bear 2.1624 (2.37864)
1 strength = 2.292144 Attack Power in Bear Animal Alpha (2.5213584)


MOBILITY

1 agility = attack power in Cat 1.18932 (1.308252)
1 agility = 0.0129744% critical strike rating ( 0.01427184%)
1 agility = 0.0225641% Dodge (0.0248206%)
1 agility = armor 2.1624 (2.37864)

77.075 agility = 1% critical strike rating (70.068) 44.318
Agility = 1% Dodge (40.289)


ENDURANCE

1 Stamina = Health in cat 10.812 (11.8932)
1 Stamina = 14.8665 Health in Bear (16.35315)


Critical Strike Rating

1 hit rating = 0.022% Crit
45.91 hit rating = 1% Crit


Dodge Rating

1 Dodge Rating = 0.0220982% Dodge
45.2525 dodge rating = 1% Dodge


haste

1 haste rating = 0.03965 25.223% pace
haste rating = 1% haste


strike rating

1 Hit Rating = 0.030% chance to hit
32.79 hit rating = 1% chance to hit

cap for level 83 raid bosses = 8% chance to hit = 262.32 hit rating


expertise rating

an expertise rating = 0.0305% reduction of dodge and parry
32.79 expertise rating = 1% Dodge and Parry reduction of

cap for level 83 raid bosses = 56 expertise

cap for level 83 raid bosses = 6.5% Ausweichen/15% Parry = 213.135 / 491.85 expertise rating
The 10
expertise from Wilde precision correspond 81.975 expertise rating.


DEFENSE SCORING

1 Defense Rating = 0.008% dodge
1 Defense Rating = 0.008% chance that you will be missed
1 Defense Rating = 0.008% reduced chance that you are hit critically

122.96 Defense Rating = 1 122.96% Dodge
Defense Rating = 1% chance that you will be missed
122.96 Defense Rating = 1% reduced chance that you are hit critically

1 Defense Rating = 0.64 dodge rating


armor penetration

1 Armor Penetration Rating = 0 , 07 145% armor penetration
13.9957272 armor penetration rating = 1% armor penetration

Cap (100%) = 1400 armor penetration


ARMS

1 Armor = 6.251 Armor (Bear)
1 Armor = 6.8761 Armor ( Bear Thick Hide) = 7.013622
1 Armor Armor (Bear with Thick Hide + Rüstungsmetastein)

Rüstungscap (75% DR) for level 83 raid bosses = 49 905

armor damage reduction from armor
% = Armor * 100 / (Armor + ( 467.5 * attackers level - 22167.5))

DR% for level 83 raid bosses = Armor * 100 / (Armor + 16 635)

Pokemon Gba Rom Cydia Sources

The food for the Feral

Blackened Dragon Fin = 40 Beweglichkeit/40 endurance

angel dragon fish


Dragon Fin = 40 filet Stärke/40 endurance

angel dragon fish


Hearty Rhino = 40 Rüstungsdurchschlag/40 endurance

rhinoceros meat


Rhinoziöses worm Steak = 40 Waffenkunde/40 endurance

worm meat
rhinoceros meat


bomb snapper = 40 Trefferwertung/40 endurance

Bonescale snapper


Worgtartar = 40 Trefferwertung/40 endurance

2 Worg Haunch

Stream Radiator How To Use

The elixirs for Feral

BOTTLE

Flask of Endless Rage = 180 attack power

7 Lichbloom
3 gold clover
1 Frost Lotus


bottle of Stoneblood = 1300 Stamina

7 Lichbloom
Crystallized 3 lives
1 Frost Lotus


POTIONS

speed potion = 500 haste rating for 15 seconds

2 Wormtongue
a Pygmy

Indestructible Potion = 3500 armor for 2 minutes

2 Icethorn


ELIXIRS

Elixir of Mighty Defense = 45 defense rating

2 Icethorn
a Crystallized Life

elixir of protection = 800 Armor

2 Icethorn
Crystallized 1 Earth

Elixir of Mighty Fortitude = 350 Gesundheit/20 health every 5 seconds

4 Gold Klee

Elixir the powerful Agility = 45 Bewerglichkeit

2 Gold Klee
2 snake tongue

Elixir of Mighty Strength = 50 Strength

2 Tiger Lily

elixir of the Guru = 20 values

3 Pygmy

Where Can I Get A Fake Id In Windsor Ontario

The gems for the Feral

TRANSMUTATION

Majestic Zircon = 1 Sky Sapphire + 1 Eternal Air
King's Amber = 1 Autumn Glimmer + 1 Eternal Life
Eye of Zul = 3 Forest Emerald
Ametrine = 1 Monarch Topaz + 1 Eternal Shadow
Schreckenstein = 1 Zwielichtopal + 1 Eternal Shadow
Cardinal Ruby Scarlet Ruby = 1 + 1 Eternal Fire

PRECIOUS RED

Delicate Cardinal Ruby = 20 Agility
Fractured Cardinal Ruby = 20 armor penetration
Precise Cardinal Ruby = 20 expertise
Bold Cardinal Ruby = 20 Strength

PRECIOUS BLUE

dignified Majestic Zircon = 30 Stamina

PRECIOUS YELLOW

Reflective King's Amber = 20 haste rating
Solid King's Amber = 20 hit rating

PRECIOUS GREEN

Robust Eye of Zul = 10 Verteidigungswertung/15 endurance
Clear Eye of Zul = 10 Trefferwertung/15 endurance

GEMS ORANGE

Akuraters Ametrine = 10 hit rating Waffenkunde/10
Deadly Ametrine = 10 Beweglichkeit/10 critical Hit Rating
Deft Ametrine = 10 Beweglichkeit/10 haste
Glittering Ametrine = 10 Beweglichkeit/10 strike rating
Resolute Ametrine = 10 Waffenkunde/10 defense rating

PRECIOUS PURPLE

Schreckenstein Guardian = 10 Waffenkunde/10 endurance
Shifting Schreckenstein = 10 Beweglichkeit/10 endurance